Thanks for the comment. You are on the right track here. Obviously we don't have enough network bandwidth to play cutting edge games where the rendering is being done in the cloud, but the concept of doing heavy computation in the cloud is very attractive and is a key benefit of cloud computing.
For instance, if you wanted to talk 3D graphics applications for cloud computing you could envision a cloud app that does the animation rendering for a 3D movie. You deploy the rendering engine in the cloud and then when the animators are ready for the final animation of their segments they send their requests to the cloud service and the rendering is done for them. Since this process doesn't have to be real time it is well suited for the cloud. An additional benefit is that as the animation team grows you can easily scale up your own rendering infrastructure by paying your cloud hosting service (Amazon, Microsoft Azure, etc) for additional instances of your rendering engine.
Thanks for the comment. You are on the right track here. Obviously we don't have enough network bandwidth to play cutting edge games where the rendering is being done in the cloud, but the concept of doing heavy computation in the cloud is very attractive and is a key benefit of cloud computing.
For instance, if you wanted to talk 3D graphics applications for cloud computing you could envision a cloud app that does the animation rendering for a 3D movie. You deploy the rendering engine in the cloud and then when the animators are ready for the final animation of their segments they send their requests to the cloud service and the rendering is done for them. Since this process doesn't have to be real time it is well suited for the cloud. An additional benefit is that as the animation team grows you can easily scale up your own rendering infrastructure by paying your cloud hosting service (Amazon, Microsoft Azure, etc) for additional instances of your rendering engine.